 |
|
 |
Soldier
The soldier is the most sounded class. He has decent weapons and movement speed. However he has no special abilities or equipment. But don't underestimate a soldier, they are good at what they do.
|
|
Primary Weapons:
|
Heavy Soldier
Heavy soldiers are something to be feared. They carry the largest and most powerful of all weapons. Their movement is slow only because they have to lug around this heavy equipment. The heavy soldier also has the Stim ability that increases their hit points temporarily. But once it runs out, it leaves the soldier with but a fraction health. To be used only as a last resort!
|
|
Abilities:
- Stim - Temporarily increase hit points
Primary Weapons:
- Phalanx (CIWS)
- G2 Rocket Launcher
|
Medic
The medic is everyone's friend. They can heal teammates in a radius with their health pack and their ammo auto refills. Medics also regenerate!
|
|
Abilities:
- Regenerate - Regenerates hit points when damaged
- Health Pack - Heal teammates in an area
Primary Weapons:
|
Engineer
Need more defenses at your base? No problem! As an engineer you can build sentinels to guard the base for you. Every engineer is allowed to build 1 sentinel. Sentinels hang around when you die, but not if you switch teams.
|
|
Abilities:
- Sentinel Deployer - Limit: 1 sentinel, must be standing still to deploy
Primary Weapons:
|
Sniper
Stealth and range make the sniper a viable enemy. Their fast movement and smaller size make them optimal for getting in and out quick. But if they happen to come into close combat, they have their stun gun to provide an easier getaway.
|
|
Abilities:
- Stun Gun - Slows the enemy and gives them blackouts
Primary Weapons:
|
|
 |
 |